Last summer I cleaned up our old copy of MB's Dark Tower, a hybrid electronic/board game from 1981.
Thanks to a repair service for the game on eBay, I was able to perform some diagnostics and decide on a probable cause for our problem and a fix.
To understand the problem, you have to know that the board game is basically a race around the board between up to four players, all the while fighting obstacles controlled by the Dark Tower in the center of the map.
The tower is a sturdy plastic construction, with a window along its side allowing the players to look at a single
column containing a two-digit LED display on top of three back-lighted icons. The icons are actually on a plastic cylinder that can rotate inside the tower. There are 5 x 3 icons in total.
The tower keeps track of the players' progress and inventory of soldiers, food, and equipment.
....
I finally checked the motor separately, and found it was running well. But the tower would not even start the motor - maybe because of a problem with the light sensors? If one of the two diodes were broken, we were
hosed, but I checked the circuit board, and found some reddish gunk around the light sensors.
The stuff tracked two circuits and I found some of it between two soldering joints - when I scraped off most of it and cleaned the space between the two joints I connected all components and switched on the tower.
The display showed the single [0_], followed by two blinking dashes [--]
So far, so good. So I did not break anything that worked before.
I pressed a key on the membrane, and the tower started whirring... BINGO!
The tower positioned its open window in front of the three bulbs and lit each of them in quick succession - it started its test sequence!
We played a game with the kids, and put the thing to rest again for next time.
Next project: Find a way to get rid of the batteries and replace them with an external power supply.
Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts
Sunday, May 18, 2008
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